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Old 07-10-2011, 05:57 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Hazards and speed of movement over bad terrain

I don't think you're so much looking at hit points damage for failed rolls as delay, getting wet and muddy, and possible risks of drowning. How wide and deep is the creek? What's the TL? What equipment do they have? What are the plot consequences if they fail to arrive in time?

For sprinting, I'd ask for DX rolls every few seconds, with failure resulting in significant delays while they disentangle themselves, and/or rescue each other from drowning and critical failure resulting in crippled limbs due to sprains. Sprinting, unless they're extremely athletic, is likely to take at least as long as hiking and do them more harm.
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