Quote:
Originally Posted by Rev. Pee Kitty
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This is the first I'd heard about it...
Quote:
Originally Posted by Rev. Pee Kitty
What did y'all think?
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One new priority jumps out at me:
Quote:
Originally Posted by Steve Jackson
The third priority will be to promote ourselves more consistently. In particular, we will do better at promoting and supporting games – even the ones that are not yet hits – after their release.
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I hope that includes current games -
INWO, Ogre, In Nomine (it's me - you
knew that one would be on the list, right?),
TOON, Car Wars, and other older SJGames products are just as deserving of support as the newer non-
Munchkin games are, especially if the company's desire to ride the long tail is at all serious. You won't get follow-up sales if nobody remembers the games, after all.
I don't know how much freelance editing SJGames contracts out nowadays, but I know you used to work that way with some products. (looks at copy of
In Nomine: You Are Here that was a gift from the book's freelance editor.) It might be worth trying the freelance-editor route with the smaller lines, letting the in-house editing staff concentrate on the big sellers and new products.
(Edit: Of course, that's just a possibility and suggestion - until somebody does that business analysis SJ wants done, we won't know whether this is a good idea.)