Re: The Utility of High Combat Skills
My games tend to begin at 200-400 CP, so high attributes and skills are par for the course. A 300 CP character can easily start with ST 12, DX 14, IQ 12, HT 14, Ambidexterity, Combat Reflexes, High Pain Threshold, Night Vision 5, Very Fit, and 40 CP in a combat skill (total cost is 270 CP). Of that, only 40 CP is combat exclusive, as every other trait is useful in multiple contexts.
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