Re: Blocking the way in tactical combat
While it does require some challenging Wait maneuvers to prevent someone from walking past your hex, it's pretty effortless to prevent them from going through your hex. A successful Evade requires that the moving character succeed on a Quick Contest of DX at a -5 penalty (B368). So Legolas and Daredevil are probably sailing right through, but it's going to be nearly impossible for more evenly matched opponents -- PCs in my fantasy campaign almost never even try, it's not worth the bother.
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My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Last edited by Dustin; 11-28-2010 at 10:24 AM.
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