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Old 01-09-2018, 07:24 AM   #14
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Fantasy Trip Glitches, Contradictions, Ambiguities

Quote:
Originally Posted by ak_aramis View Post
Having studied several different forms, including 4 armed forms...

Low-armor forms, like SCA Rapier/Fencing, tend to be parry heavy. If there is one thing TFT lacks, it's the ability to cover the civil HEMA forms. It's VERY VERY close to SCA Heavy.

But one thing about Armored combat - shields are damned effective against blades. But blades can bypass the shield.

I'd suggest +1D difficulty to bypass the shield's damage resistance.

A parrying talent allowing a roll to block would be a good addition, provided it's not too
You may have uncovered the real issue. It may not be possible to thoroughly cover both “light” and “heavy” styles of combat in a single, *simple* set of rules. At the very least, they may require somewhat different rules. In the Real World, didn’t “light” combat systems evolve because gunpowder ultimately reduced heavy armor? If so, then they wouldn’t exist in a normal fantasy setting. That would be unfortunate because my campaigns feature a fair amount of swashbuckling.

Maybe a “classic” Melee covering “heavy” combat and a Melee Swashbuckler supplement covering “light”combat? The latter could have specialized rules that better handle light combat. These rules might be structured so that they are compatible with the classic Melee game, but not at all essential for it.

Last edited by tbeard1999; 01-09-2018 at 08:15 AM.
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