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Old 08-10-2016, 10:28 AM   #1
JoelSammallahti
 
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Join Date: Aug 2004
Default Attack limitation for a trap?

How would you build an attack that doesn't go off immediately, but stays in the target location (or on the target character) until triggered?

The attack itself might be anything: a bomb (Crushing Attack with Explosion), a sticky trap (Binding), a teleport glyph (Affliction with Mana-Sensitive and Advantage: Warp), or anything else. But it's this target selection to set-up to trigger event to attack sequence I can't figure out how to build. Should I use a custom limitation? How much should it be?
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