Re: [Star Wars/Powers] Giving Force Powers the GURPS Psionic Powers Treatment
Psychokinesis
Power Modifier: Psychokinetic (-10%).
Power Talent: Psychokinesis Talent. 5 points per level.
Force Barrier
Skill: Force Barrier (IQ/H)
Statistics:
Force Crush
As TK Crush in Psionic Powers.
Force Choke (Tech/H)
As Throat Squeeze in Psionic Powers.
Force Leap
8 points per level
Statistics: Super Jump (Costs 2 ER/FP, -10%; Psychokinetic, -10%) [8/level]
Force Push
8 points
This is the basic telekinetic attack; it has a range of 10 yards/meters, and while damaging is intended to knock someone back.
Statistics: Crushing Attack 2d (Blockable, -10%; Costs 1 ER/FP, -5%; Damage Modifier: Double Knockback, +20%; Increased 1/2D Range x10, +15%; Low Signature, +10%; Psychokinetic, -10%; Reduced Range x1/10, -30%; Requires Ready, -10%) [8]
Force Wave
14 points
Statistics: Crushing Attack 4d (Area Effect, 4 yds, +100%; Costs 2 ER/FP, -10%; Damage Modifier: Double Knockback, +20%; Emanation, -20%; Low Signature, +10%; Psychokinetic, -10%; Takes Recharge, 15 secs, -20%) [14].
Soft Landing
9 points
Statistics: Catfall (Psychokinetic, -10%) [9]
Speed Burst
33 points
Statistics: Enhanced Move (Ground) 2.5 (Move × 6; Costs 5 ER/FP/min, -25%; Psychokinetic, -10%) [33]
Telekinesis
4 points per level
Statistics: Telekinesis (Costs 4 ER/FP (Variable), -10%; Psychokinetic, -10%) [4 pts/level] - the FP spent is equal to the encumbrance level.
So, thoughts? Comments? Suggestions? Critiques?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991
"But mom, I don't wanna go back in the dungeon!"
The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Last edited by Phantasm; 10-08-2013 at 05:56 AM.
|