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Old 10-07-2013, 09:09 AM   #5
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: [Star Wars/Powers] Giving Force Powers the GURPS Psionic Powers Treatment

Force Healing

Power Modifier: Force Healing (-10%).

Power Talent: Force Healing Talent. 5 points per level.

Detoxify Poison (Others)
15/29/44/58/73/etc. points
Skill: Detox (IQ/H).
This ability permits the Force user to force their patient's body to expel toxins and poisons from his body.
Statistics: Affliction (Advantage: Resistant to Poisons (+8), +80%; Force Healing, -10%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Concentrate, -15%) [14.5/level]. Normally, only one level is learned, for 15 points, as no one in their right mind would want to resist this affliction.

Detoxify Poison (Self)
8 points
Statistics: Resistant to Poisons (+8) [8]

Heal
50 points
Skill: Heal (IQ/H).
The quintessential Force Healing ability.
Statistics: Healing (Force Healing, -10%; Increased 1/2D Range x10, +15%; Injuries Only, -20%; Ranged, -50%; Reduced Range x1/10, -30%; Xenohealing: Anything Alive, +80%) [50].

Area Effect (Tech/H)
Default: Heal-2.
This technique allows the Force user to extend his Heal ability to cover a 2 yard radius. For each additional -2 to effective skill, the radius is doubled (4 yards for -4 to skill, 8 yards for -6 to skill, 16 yards for -8 to skill, etc.) This heals everyone in the affected radius, friend and foe alike.

Selective Area Effect (Tech/H)
Default: Area Effect-2 or Heal-4.
Building upon the Area Effect technique, this technique permits the Force user to heal - or not heal, as the case often is - selected people inside the radius selected radius.

Hibernation Trance
Statistics: Metabolism Control (Force Healing, -10%) [4.5/level]

Tapas
1 point per level
Statistics: Temperature Tolerance (Force Healing, -10%; Switchable, +10%) [1/level]



Another somewhat incomplete Power build. Help is appreciated.
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