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Old 10-07-2013, 09:00 AM   #3
Phantasm
 
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Join Date: Jun 2006
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Default Re: [Star Wars/Powers] Giving Force Powers the GURPS Psionic Powers Treatment

Energy Control

Power Modifier: Energy Control (-10%).

Power Talent: Energy Control Talent. 5 points per level.

Energy Absorption
7/13/20/26/33/39/etc points
Skill: Absorb Energy (IQ/H).
Some Force users are able to absorb Force lightning, blaster fire, and other energy attacks directed at them, enabling them to use the energy to power other Force abilities.
Known users: Yoda used this ability in both Attack of the Clones and Revenge of the Sith, absorbing the Force lightning from Dooku and Palpatine, respectively.
Statistics: Damage Resistance (Absorption, goes to FP/ER, +80%; Force Field, +20%; Limited Defense: Energy Attacks, -20%; Requires Active Defense, -40%; Energy Control, -10%) [6.5 per level]

Energy Deflection
6/11/17/22/28/33/etc points
Skill: Deflect Energy (IQ/H)
Some Force users are known to be able to deflect blaster fire and block lightsabers without a lightsaber of their own.
Known Users: Darth Vader used this ability in The Empire Strikes Back, deflecting Han's blaster fire with his gloved hand. Also, Satele Shan used this in the Battle of Alderaan during the Great Galactic War when she caught Darth Malgus's lightsaber in her bare hand, as seen in the SWTOR promotional trailer Hope.
Statistics: Damage Resistance (Force Field, +20%; Limited Defense: Tight-Beam Burning Attacks, -60%; Reflection, +100%; Requires Active Defense, -40%; Energy Control, -10%) [5.5 per level]

Force Cloak
58, 62, 74, or 94 points
Skill: Force Cloak (IQ/H)
This ability allows the Force user to wrap light around him, becoming invisible to the naked eye. As a result, the character is also invisible to droid optics and other cameras, though not invisible to radar, sonar, or motion sensors.
Statistics: Invisibility (Affects Machines, +50%; Can Carry Objects: No Encumbrance, +10%; Requires Concentrate, -15%; Switchable, +10%; Energy Control, -10%) [58]. Each additional level of the ability increases the Encumbrance level you can carry, up to Heavy Encumbrance; Light is [62], Medium is [74], and Heavy is [94].

Force Lightning
5 points per die of damage
Skill: Lightning (IQ/H).
Force lightning is one of the most common abilities used by the Sith, used primarily to kill but occasionally used for torture.
Because of its very nature, those with bionic arms cannot use this ability without blowing out their bionics.
Known users: Count Dooku in Attack of the Clones, Emperor Palpatine in Revenge of the Sith and Return of the Jedi, the latter instance using the Torture technique, below.
Statistics: Burning Attack (Costs 2 ER/FP, -10%; Damage Modifier: Surge, +20%; Energy Control, -10%) [5 pts/level].

Torture (Tech/A)
Default: Lightning-3, cannot exceed Lightning.
This permits the character to reduce Force Lightning to 1 point of damage, while at the same time inducing the Agony condition, resisted at (HT - level of Force Lightning).

Lightning Storm
72 points; +3 points for every Range increase, +15 points for every increase in radius
Skill: Force Storm (IQ/H).
This is the ability to engulf a large area with lightning; the most powerful users have known to engulf continents if not entire planets in lightning. By default, the lightning storm has a radius of 4 yards/meters and can be produced up to 10 yards/meters away from the Force user generating it.
Statistics: Burning Attack 6d (Area Effect, 4 yd radius, +100%; Costs 6 ER/FP (Variable), -15%; Damage Modifier: Surge, +20%, Energy Control, -10%; Increased 1/2D Range x10, +15%; Overhead, +30%; Persistent, +40%; Reduced Range x1/10, -30%; Requires Concentrate, -10%; Variable, +5%).

Double Radius (Tech/H)
Default: Force Storn-5, cannot exceed Force Storm.
This technique permits the Force user to temporarily double the radius of his lightning storm. Each additional doubling of the radius is at an additional -5 to skill.

Shock
18 points
This is the basic short burst of lightning intended to damage the target. It has an effective range of 10 yards/meters, with a maximum range of 20 yards/meters.
Because of its very nature, those with bionic arms cannot use this ability without blowing out their bionics.
Statistics: Burning Attack 3d (Blockable, -10%; Costs 3 ER/FP (Variable), -10%; Damage Modifier: Surge, +20%; Energy Control, -10%; Increased 1/2D Range x5, +10%; Reduced Range x1/5, -20%; Variable, +10%) [18].

Stun Droid
6 points per level
Skill: Stun Droid (IQ/H)
This ability allows the Force user to momentarily stun a droid, rendering it immobile. This does no permanent damage to the droid.
Statistics: Affliction (Accessibility: Only on Droids, -20%; Energy Control, -10%; Increased 1/2D Range x5, +10%; Low Signature, +10%; Reduced Range x1/10, -30%) [6/level]

Scramble Computer (Tech/A)
Default: Stun Droid-3
This technique permits the Force user to disrupt any non-droid electronics.
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