Quote:
Originally Posted by Anders
I've been thinking about combining Anthropology and Cultural Familiarity into one package. A character would have +10 for most rolls involving their own culture (and the GM should waive this most of the time), +0 for other cultures from the same species and no roll for cultures from other species. If a character has an effective skill of less than 10 for the culture in question, they suffer cultural familiarity penalties as if they didn't have Cultural Familiarity.
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That's a rather 3e way of doing it. Notably, how about cultures of your own species which nobody from your home culture has ever encountered? That's quite unusual today, but far more possible in the past. If you have Anthropology-12, you never suffer cultural unfamiliarity penalties for such cultures.