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Old 05-19-2016, 10:39 AM   #42
philosophyguy
 
Join Date: Feb 2014
Default Re: Just Roll 3d6 - GURPS Content Posts

I have a couple of posts up since this thread was updated. Using Disadvantages to Create Character Hooks explores ways to build in character motivations or challenges during the creation process.

Because GURPS is so flexible, one of the things that new GMs should learn is that it's okay to change your style in order to create the kind of game you want. Simplying the Game with Your GM Style looks at how you can change the way you run the game to create specific effects, as opposed to hunting for the right rules to replicate the effect.

Keeping Decisions Interesting is about balancing the level of granularity in the game with your players' comfort level. All the bells and whistles create a ton of opportunities for players to think strategically—but only if they understand the strategic choices that those details imply. For newer players, that cognitive load can quickly become overwhelming.

Finally, Writing Clearer Stat Blocks has a couple of suggestions for how to make GURPS stats more accessible and reader-friendly, especially for players with less experience in parsing GURPS traits.
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