Re: Character Generation House Rules
Quote:
Originally Posted by martinl
What DFRPG specific character gen rules tweaks do folks here use?
I'm seriously considering these for the game I'm running this summer:
- "Max one half-ogre per group," or even "no PC made half-ogres." Too good for the cost.
- "Delvers to Go PCs are always ok."
- "GURPS DF PCs are ok with brief review (except for Bards)" - my group has easier access to that document, and Bards are the class with the most skew.
- "Strict template compliance is not required, but exceptions must be GM reviewed."
- "Druids have access to healing spells but take 10x as long and herbs to cast them, monks have access to reskinned Faith Healing" - just to spread the healer niche around a little.
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So, which of these have you settled on? I'm considering shifting from Scout Bowmistress to something a little more Healing oriented, if you think we need it...
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P. Mandrekar, Geneticist and Gamer
Rational Centrist
"Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan
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