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Old 03-05-2007, 01:46 PM   #11
Brandy
 
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Join Date: Aug 2004
Location: Nashville, TN
Default Re: Player Paranoia and Character Surprise: How to GM

I think that as GM's we also have to make sure we're not reinforcing player Paranoia by hosing them when they forget or neglect something that their characters are unlikely to forget or neglect.

"Well, you didn't say you were buying more arrows while you were in town."

You can also communicate that you will always assume that they're being careful in situations where care is called for. If they're creeping up on an enemy outpost, they don't have to describe in minute detail how they're checking for booby-traps and scouts to get the benefits of their characters abilities, i.e. perception. They should describe their actions, but only to the degree that it helps them role-play. Painstakingly detailed descriptions of such things put me to sleep.

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