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Old 03-03-2017, 03:42 PM   #13
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Techniques by skill, E-K

Electronics Operation (Communications): <Specific code/cipher use>, Telegraphy.

Electronics Operation (Communications, EW or Sensors): Triangulation {Enhanced Senses}.

Electronics Operation (Media): Synching {Pyramid #3/62}.

Escape: Dislocation, Slip Handcuffs {Basic}, Total Exhalation {Underground Adventures}.

Esoteric Medicine: Speed-Bandaging {DF11}, via a Unique Technique perk.

Exorcism: Speed-Exorcism {DF11}, via a Unique Technique perk, <Spirit type>.

Explosives (Demolition): Set Trap {Basic}.

Explosives (Demolition or Underwater Demolition): <Structure Type>.

Explosives (EOD or NOD): <Bomb Type>.

Explosives (Fireworks): <Device Type>.

Farming: <Specific crop, Crop type>

Fast-Draw: <location>, Toe Flip {Action 3}.

Fast-Talk: Pig in a Poke {Pyramid #3/54}, Shell Game {Social Engineering}, Short Change {Pyramid #3/54}, <Specific person>.

Fishing: <Equipment form>.

First Aid: Speed-Bandaging {DF11}, via a Unique Technique perk, Blood Vessel Pressure {Low-Tech}, Resuscitation {Zombies}.

Flying: Guiding

Forgery: <Particular Document>.

Fortune Telling: True Tarot {Horror}, and equivalents for other methods.

Gardening: <Specific crop>.

Hazardous Materials: <Specific hazard, Specialisation>.

Herb Lore: <Elixir>

Hiking: Guiding

Housekeeping: <Specific problem>.

Hypnotism: Hypnotic Freeze {Madness Dossier}, Remote Hypnosis {P:tW, Supers}.

Intelligence Analysis: Piggybacking {Pyramid #3/54}.

Interrogation: Good Cop/Bad Cop.

Intimidation: Badger Game {Social Engineering}, Power Gaze {Pyramid #3/54}, <Specific person>.

Jeweller: <Specific item>.

Jumping: Human Missile {Supers}, Quick Mount {Gun-Fu, Low-Tech, MA}, Running Climb {Action 3}.

Knife: Purse Cutting {Fantasy}.

Knot-Tying: <Knot Family>

Last edited by johndallman; 08-26-2017 at 07:51 AM. Reason: Good Cop/Bad Cop
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