View Single Post
Old 07-15-2016, 06:50 AM   #19
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Sorcery: Protection and Warning Spells

Quote:
Originally Posted by Overheat View Post
I do not plan on using Sorcery in a game of mine any time soon, but for $4.99 you get--

1. PK's skill at building powers.

2. Spare parts to steal for building your own powers.
Exactly -- and be sure to check out the introduction, where I explicitly give advice for stealing powers from this book for other frameworks.

Quote:
Originally Posted by Anders View Post
I assume it should be "Spells can be cast within the dome..." rather than a holdover from Talk Like a Pirate Day.
Arrrrrrgh, ye be right, matey. I be makin' note of that fer now and waitin' to see if any more pop up.

Quote:
Originally Posted by Bruno View Post
Page 13, Shield - You've got limitations on a meta-trait, which is verboten.

I grok that this is OK in this instance as the limitations are appropriate for every advantage in the meta-trait and there are no disadvantages in this particular meta-trait, but that's not explained or referenced in the text.
Actually, there's never been an explicit rule saying "don't put limitations on meta-traits." It just has the potential for abuse if the meta-trait includes disadvantages or heavily modified abilities.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote