Quote:
Originally Posted by Anthony
The easiest fix for bless is to simply not allow it in a game, but it does have some value. I would be inclined to completely change what both bless and curse do --for example:
Bless
Assigns the target character a good Destiny, equivalent to a 5, 10, or 15 point Destiny for a 1, 2, or 3 point Blessing. Unlike Destiny as an advantage, a blessing can be removed or resisted: it ends (but averts or adjusts the event) if an event would make the destiny impossible, and it has an effective skill for achieving that destiny equal to the spell skill.
Curse
As bless, but a bad destiny instead of a good destiny.
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Note that this also leaves the door open for another blessing spell, which could be called Divine Aid, Blessed Endeavour or something, which would give the character a bonus on all die rolls
in pursuit of a given task. In other words, grant Higher Purpose for the duration.