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Old 10-02-2019, 10:02 AM   #32
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: [DF] How Many Abilities Should A Race Get?

Quote:
Originally Posted by AlexanderHowl View Post
I think having a template with a humanoid form that transforms into a demonic form might be a decent solution, though I doubt it will get much below 250 CP. For another interpretation of Succubus, look at Lost Girl, where the succubus has the power to drain an entire room. Her ability would be Leech 1 (Accelerated Healing, +25%; Cone, 10 yards, +140%; Link, +10%; Malediction 2, +150%; Ranged, +40%; Steals FP, +50%; Selectivity, +10%) [132] plus Affliction 1 (Cone, 10 yards, +140%; Ecstasy, Secondary, +20%; Euphoria, +30%; Link, +10%; Malediction 2, +150%) [45], meaning that would be 177 CP by itself.
Sure, but why would you want to give a player that kind of power as the part of a race template in a DF adventure?

It eats up so much of their budget that the character will either use it as an I-win button, or encounter something it isn't very effective against and be overshadowed by other player characters who are less one-note.

It isn't something I'd like to deal with as a GM either.
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