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Old 09-11-2010, 01:16 PM   #21
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: [DF] I can haz gunpowderz?

Quote:
Originally Posted by mlangsdorf View Post
DF is somewhere between TL3 and TL4 - some TL4 weapons and armor are available.

The problem with a swashbuckler/pirate template is that TL4 guns are underwhelming. The .51 caliber flintlock pistol weighs 3 lbs and does 2d-1 Pi+ damage, compared to a ST13 Pistol Crossbow (ST11 user, Crossbow at DX+2, and Crossbow Finesse does 1d+2 Im damage) which has a better rate of fire at only 4 lbs. The Flintlock musket at 4d Pi++ is better than any reasonable crossbow, but you can carry two crossbows for the weight of 1 musket and fire more versatile ammo. I don't think a flintlock sharpshooter who fires a 4d++ shot at Acc 2 every 10 or 20 seconds is going to be viable against the Scout.

You really need TL5 revolvers to practically match the Scout as a ranged combatant. Using the .36 revolver to spray 6 shots, and then reload for 18 seconds, creates a combatant with a lower overall rate of fire than a Scout, but equivalent or slightly better "burst" capability, especially in ambush situations.
The Unlimited Ammunition Perk would fix all of these.
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