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Old 08-10-2018, 12:57 AM   #5
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Combat Scenario Variations for the Melee Arena

As many players and teams as seems appropriate. The map is nineteen megahexes in a hexagon. The central megahex is at a lower level than the upper and anyone attacking down into it gets a height advantage, similarly the outer twelve megahexes are at a higher level. At the end of each turn after the first two consider all the characters standing upright within the central megahex. If all of these characters are from the same team then that team wins. At the end of each turn the ring of six megahexes (not the central megahex and not those adjacent to the walls) rotates 60 degrees clockwise, moving characters with it.
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