Quote:
Originally Posted by RogerBW
I think that specialising a required specialty is basically too fiddly for GURPS: the closest we get is Hyper-Specialization (Power-Ups 2, p. 16) which is too narrow to apply here. I suspect that if I were to model a casting specialist I'd just call it Group Performance (Casting) and allow a small default from Directing.
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Recruiting and hiring personnel seems to me to be Administration, mostly. Though I'd allow Leadership in its place, so I suppose I'd allow Group Performance.
GURPS Social Engineering has a perk that makes you good at finding people to hire. That might be the way to go about it.