Re: Rules Update for Illuminati?
Me and my friends have played Illuminati with a variation of rule #2 after playing Crime Lords, but we kept 3 or 4 groups in the uncontrolled area.
I don't like rule #1, as in the majority of the times I draw a card, would much prefer to keep a lousy special card, rather than draw an unknown top card, especially if the Bavarian Illuminati is on the table.
I am happy to hear INWO Resource cards will find their way into the game. :) A friend introduced me to the INWO card game and I have come to appreciate that you can direct your Illuminati's growth much more. It's something i've been trying to figure out how to implement in the base game.
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