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Old 10-09-2018, 10:56 AM   #35
Black Leviathan
 
Join Date: Sep 2018
Default Re: Hiding the Bodies

We don't have this problem very often. Most of our games in the age of gunpowder involve avoiding conflicts at all cost. When we can't convince the police to do our badguy shooting for us we're usually shooting people very carefully and putting a lot of thought into making sure we're not connected to the scene or the victims. We avoid leaving DNA. We don't phone the location or the victims. We don't park near the meeting place or ambush and we go out of our way to avoid being seen by witnesses. If the police come to our door we're not smarmy, we don't play games. We're just as perplexed as they are and the character with the highest Fast Talk does most of the talking.

What we don't tend to sweat is forensics. We don't try to mangle bodies to hide the blades or guns we use. We don't sweep up our shell casings or dig out the slugs because we don't have weird martial arts blades that are unique, we have large knives. We don't fire exotic bear-hunting pistols that leave .675 shell casings around. We use .45apc, 9mm, 12 gauge or any of a dozen of other calibers that 10,000 other average citizens in the city own. The labs for our crime scenes offer more from the treads of our shoes than the bodies we leave on the ground.

Also, we shoot dirtbags, gangsters, hit men, drug pushers, kidnappers, vampires, demons. The guys who end up on the ground after a fight are not people who get their forensics rushed through or who get their case moved to the top of the pile. If we end up looking at a respectable citizen, or GOD SAVE US a cop, as an enemy and our only option is to take them out we do it with the understanding that that is the endgame, we're going to jail or going to go broke fighting charges and we're going to be on the news. And as a GM I make that clear when players start to reach for weapons with an upstanding citizen, that if this person turns up dead it will be on the news and the police will investigate it.
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