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Originally Posted by Plane
Normally you need to spend a Movement Point to automatically evade an ally, and I think most house rules apply a similar concept to if you successfully evade an enemy.
Unless... should we wave the usual MP fee if using the "9 or less" accidental collision rules?
IE spending the MP is basically what you do when passing through allies' hexes to waive the assumed usual need to roll that? IE sort of like pre-dodging?
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I'd wave the MP fee. And I'd say that friends who want to save the MP can use the 9 or less collision rules. It will bite them eventually. So yes.
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Even though AP-wise I'm owed a "free" 60-degree turn (even though I hate the idea of 'free' step/turn stuff and want to charge for EVERYTHING, I think we established we'd use them) MP-wise I might not be able to take advantage of that freeby if I had to expend that MP to get past you...
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Yes, we've established we're using the free stuff, at least for this combat.
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EDIT: wait... actually... I think I would need to spent a movement point to exit your hex (into your rear or left or right hex) which I wouldn't be able to do at all if I had to spend my 3rd MP to merely evade you...
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I think you would have ended up in my hex if you were trying to evade me... and I think evasion normally does allow you to pass someone but end in their hex. I've got this image of Jacky Chan rolling through someone's legs and then popping up behind them in what gurps calls close combat.
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What would even happen if you spent your last MP to evade someone? Wouldn't that mean you'd actually need 2 MP to go from "sharing my ally's hex" to "passing through my ally to exit his hex into his rear hex" ?
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yes, passing through the allies hex to the hex beyond normally takes 2 MP.