It's a turn based game. Opponent does not need to be there to deploy your units. When it comes to their turn, they'll see how you have deployed. Then they deploy...and so on. Pretty basic really.
Ken
Quote:
Originally Posted by AurochJake
How would you picture deployment working if you could start a game while your opponent is offline? I'm not sure it would be possible in the current framework given you need to be part of a shared lobby before advancing to deployment, and need an established defender and attacker.
Thanks
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