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Old 11-17-2015, 07:42 AM   #3
Anaraxes
 
Join Date: Sep 2007
Default Re: [Magic] what to print

I assume the OP means the basic Magic system. That still leaves Thaumatology and Magical Styles.

Pyramid I don't usually follow, but Refplace had a good post back in the middle of 2014. So check the past year and a half for further articles.

Quote:
Originally Posted by Refplace
GURPS Magic
3/25 Epic Magic Essential Magic
3/25 Epic Magic Quartermaster Mage
3/36 Dungeon Fantasy All Charged Up Over Magic Items
3/43 Thaumatology III Cultists of The Elder Gods (Psi and DF priests)
3/43 Thaumatology III Magic as Technological Progress
3/48 Secret Magic Eidetic Memery: Bibliomancy
3/48 Secret Magic Anything For Power (Symbol Drawing)
3/60 Dungeon Fantasy III Wizardry Refined
3/66 The Laws of Magic Thoroughly Modern Magic
3/66 The Laws of Magic The Material Difference
3/66 The Laws of Magic Designers Notes: Wilderness Adventures

GURPS Powers: Divine Favor
3/36 Dungeon Fantasy Dungeon Saints
3/47 The Rogue's Life May the Shadows Guide You
3/50 Dungeon Fantasy II Saintly Power-Ups

GURPS Power Ups: Imbuements
3/4 Magic on the Battlefield The Perfect Defense
3/13 Thaumatology The Mystic Knight
3/36 Dungeon Fantasy Powering Up: Imbuements
3/60 Dungeon Fantasy III Mystic Power Ups
3/71 Spaceships II Vehicle Imbuements

GURPS Power Ups 5: Impulse Buys
3/48 Secret Magic Forewarned is Forearmed

GURPS Ritual Path Magic
3/43 Thaumatology III Bottled Magic
3/48 Secret Magic Magical Tradecraft
3/56 Prehistory The Old Ways
3/66 The Laws of Magic Alternative Ritual Path Magic
3/66 The Laws of Magic Ritual Path Specialists
3/66 The Laws of Magic Repercussive Rituals

GURPS Thaumatology Book/Path
3/13 Thaumatology Fairy Tale Magic, p. 4
3/43 Thaumatology III Ghoul Magic (Book/Path)
3/66 The Laws of Magic The Azure Dragon (Book/Path)

GURPS Thaumatology: Magical Styles
3/4 Magic on the Battlefield The Society of Siege Sorcerers
3/28 Thaumatology II Yellow Goblin Magic
3/43 Thaumatology III ADELPHOS DIONYSOS
3/48 Secret Magic The Way of the Keepers
3/48 Secret Magic The First Resistance
3/64 Pirates and Swashbucklers Scurvey Dog Sorcery
3/68 Natural Magic Magic of the Shaded Woodlands

Powers as Magic
3/63 Infinite Worlds II The Power of Sorcery

Misc Stuff
Can Apply widely
3/7 Urban Fantasy Of Sound and Signs
3/25 Epic Magic All The Epic Ways
3/28 Thaumatology II It's Pure Chemistry! (Alchemy)
3/48 Secret Magic Onomancy
3/58 Urban Fantasy II Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)
3/68 Natural Magic Ars Metalica (Alchemy)

Powers
3/1 Tools of the Trade-Wizards Necromantic Tools
3/19 Tools of the Trade-Clerics Auras of Power
3/68 Natural Magic Green Power

Background Fluff (Only included stuff with crunch or that helps magic rather then just background material)
3/1 Tools of the Trade-Wizards Guildhall of the Hermetic Brotherhood
3/1 Tools of the Trade-Wizards Tooling With Curses
3/1 Tools of the Trade-Wizards Out of the Rough, Magic gems in RPGs
3/4 Magic on the Battlefield Magical Naval Warfare
3/46 Wierd Science Metatronic Generators (Often suggested for Magi-tech)


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