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Old 05-30-2018, 10:26 PM   #2
Keith E Carter
 
Join Date: May 2012
Location: Sedalia, NC
Default Re: Improve AI somehow?

Yes, Please to something to improve the experience against the AI. The AI plays much much weaker than the 1986 version even on just the simpler Ogre map scenarios even though computing power available is probably at least 1000 times what it was in 1986. The approach being used was not designed to give a strong AI. Play out a couple hundred random moves and then use the one that evaluates best, implement one of the manual AI articles where the Ogre generally move towards it objectives but has a random, small but significant chance to backup or make a surprise move. Or use the same approach as the 1986 version which evaluated distance from the current long range target, value of defenders that can be attacked, and the amount that may be suffered in a counter attack for all possible 1 ply moves but look more than one ply ahead. The AI from 1986 is extremely well documented.

The AI games are also dull. Not enough diversity in setup where the AI is defending. You have access to hundreds of games by human players with rankings give the AI a library of starting positions. For standard play pull from lower ranked human players, for more challenging play go with setups used by higher ranked players.
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