Re: [RPM] [Sorcery] Merging the Systems
It has occurred to me that a merging of the two systems would look very similar to the system in GURPS Voodoo: The Shadow War.
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm
"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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