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Old 12-01-2019, 07:45 AM   #6
Varyon
 
Join Date: Jun 2013
Default Re: Alternate Penetrating Strike

Quote:
Originally Posted by KBH View Post
What do you say?
A rather emphatic "No." I'm assuming this is meant to replace the weapon's normal damage (if it's meant to stack, it would need Follow-Up, which doesn't allow for Armor Divisor, although I'd allow it), in which case it's Accessibility (Requires Weapon), which is maybe -10%, rather than Aspected. Visible doesn't apply - Innate Attacks are visible by default, so no further discount for that. The Countermeasures are acceptable, as is Obvious (although note the latter makes stealth impossible). Also, you must modify your default ST-based damage with Armor Divisor to make this legal (see PU8, page 20), which is going to cost another [2.5] per 1d of damage.

All told, the build would look something more like Innate Attack 1d Cut (Armor Divisor (2) +50%; ST-Based +100%; Countermeasures, tech/powers -10%; Melee Attack 1 -25%; Obvious -5%; Requires "Force Sword" -10%) [14]. On top of this, you need to add [2.5] per 1d for your thrust or swing (depending on which the attack uses; likely swing); for ST 14 swing damage (2d), that's another [5], for a total of [19].
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