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Old 03-13-2017, 10:29 AM   #2
finn
 
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Join Date: Aug 2004
Location: Tokyo, Japan
Default Re: Ward: distance, resistance and beneficial spells

I checked the rules under "Resisted Spells" (Magic p13-p14), and found that "a spell resists using the caster's effective skill at the time of casting", so I found my answer to question 2. Should have checked that before I posted.

Since I already self-proposed answers for the other 2 questions in my first post, I guess I am ready for my game.

The result is that Ward is quite effective in protecting the caster from a regular spell cast at at distance, but not as effective if cast to protect an ally, which is fine with me.

Disrupting friendly spells cast by enemies (the PCs) would be cool, but should probably be a separate, new spell. If the antagonist wizard survives and returns for another encounter, he might have developed just that spell.
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