Quote:
Originally Posted by whswhs
It's difficult to dramatize a caper plot. I've run such scenarios, and they were tricky.
On one hand, a caper involves intricate planning and preparation that is known to the heroes. But it all takes place offstage, so it's not known to the audience till they see the plan being carried out.
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I have some ideas for how to handle that based on character skill rather than player skill, and which can potentially surprise the players, useable for both heists and for long cons (the two main "flavours" of capers), but only time will tell if they're actually particularly good.