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Old 09-08-2011, 06:10 PM   #13
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Rejiggering Muscle-Powered Weapon Damage

Quote:
Originally Posted by Novembermike View Post
Other than that, I feel like weapons should have a multiplier rather than a flat bonus.
There's something to be said for a ST (or equivalent skill) roll with the damage based on your margin of success. Something like:
Code:
MoS 0  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19
Dam 1  1  1  1  1  1  2  2  2  2  3  3  4  4  5  5  6  7  8  9
MoS 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 +20
Dam 10 11 12 14 16 18 20 22 25 28 31 35 40 45 50 56 63 70 80 90 x10
This lets you have granularity at the low end that's greater than you get out of 1d+X, and lets you comfortably scale your setting by adding and subtracting numbers. Like any logarithmic system it has potential issues of its own, but I'm not sure they're any worse than the existing rules.
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