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Old 01-15-2012, 07:45 AM   #1
umbros
 
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Join Date: Aug 2004
Location: Danville, VA USA
Default [DF] Dungeon Fantasy Advancement question

In DF 3: The Next Level we are given guidelines on how much XP to award for a number of different scenarios.

My first question concerns Completion XP.
What if the dungeon is a megadungeon that may take years of playtime to clear, or a wilderness area that can never be truly cleared?
In a sandbox style game there may be no discrete end-point that could be called a completion point. What do you recommend?

What if you want to encourage (or at least allow for the possibility for) not fighting everything you see? What if you want a more old-school feel where exploration of dangerous places and acquisition of treasure is more important (or at least more efficient to get XP) than killing things?

all comments are much appreciated!

Jon Tate
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