Quote:
Originally Posted by TheOneRonin
The hardest part is going to be getting into the bad guy's side hex. Assuming you are in his middle-front adjacent hex when he attacks, at best you can do a side-slip parry into his left front hex and then step into CC for the Arm Lock from there.
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While at some distance, Wait, with the trigger being his completion of his Step (i.e. after his Step, before his Attack).
When he Steps moves into Reach 1 to strike (assuming a Reach 1 knife), you Feint and step into his front-left hex, and do a Feint (
not a strike nor grapple).
He attacks into his left-front hex with his right hand, and you Parry with a Sideslip into his rear-left hex.
His turn ends and you are in his left-rear hex, for a -2 to his defences.
At this point your turn arrives, and you can enter Close Combat through his rear,
or (if for some reason you need to) step into his rear hex instead.
This seems more useful for Judo with Choke hold (-2) or Arm Grapple (-1). Not useful with Brawling bites, it seems.
Of course, you need to successfully Parry.