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Old 01-18-2018, 09:24 AM   #373
larsdangly
 
Join Date: Dec 2017
Default Re: The Fantasy Trip

Quote:
Originally Posted by David L Pulver View Post
I do agree with a few other posters that the armor rules give characters the shaft a bit when they choose better armor, and that a straight -1 DX per point of armor reduction might be better, possibly with ST 16+ reducing the armor DX penalty by 1.

What do people think about having the rapier do 1d+1 instead of 1d, or perhaps if you have Fencing talent? The jump between it and cutlass (could we also call that cutlass or saber just for flavor?) always seemed a bit extreme.
There is some fine-tuning to the numbers that should be done, but all should serve the aim of bringing things closer to the idealized exchange of 1 point of protection for 1 point of DX and MA penalty and 1 point of ST for 1 point of damage, and 1 point of damage for 1 or 2 special qualities (charge attack, jab, thrown, etc.), or 1 talent for either 1 point of damage increase or a modest increase in adj.DX (or corresponding penalty to adj.DX for your opponent). Any time you select one item or skilled action and make it the exception in the interests of flavor, you basically wipe out the balance that typifies the rest of the game system. So, if you want a rapier to do more damage for some reason that's cool. Just raise its ST requirement and/or require a special talent just for its use (i.e., make it a 'peculiar weapon').
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