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Old 01-01-2017, 02:53 AM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default [Basic] Skill of the week: Teaching

Teaching is the IQ/A ability to teach people things. The only default is IQ-5, and no skills default to Teaching. If you have skill 12 or better, you count as a qualified teacher for the Improvement Through Study Rules on B292-3. Modifiers include cultural unfamiliarity (which a shared style familiarity can bridge), language modifiers (for both teacher and student) and penalties for Callous and Shyness. The skill appeared at GURPS 1e, and forms a trio with Research and Writing, providing the ability to use intellectual knowledge effectively, and to pass it on. Before the advent of modern education systems, every master of a skill or craft was expected to teach apprentices.

Social Engineering: Back to School expands on the Teaching rules considerably. It has modifiers for class sizes, requirements for knowledge of the skill being taught, rolls against Teaching, assistants, different media of instruction, training montages, teaching the unwilling, and the wide range of traits that can help with teaching, including several new ones.

Teaching is a standard skill on templates and lenses for academics, sages and bards, and common for priests. It's also fairly common for military NCOs and officers, since they have to instruct their troops. Boardroom and Curia has institutions that provide this skill, and DF has Demonic Tutors. Madness Dossier allows Teaching to remove memetic effects, over time. LTC1 covers early educational methods and institutions, and LTC3 has a template for a professional teacher. Martial Arts covers combat training as a business, and rapid learning of a martial art in a montage. Talents and wildcard skills for Teaching are available in the Power-Ups series, Powers and Enhanced Senses have abilities that can boost it, and The Weird lets you do ... stranger things ... with the skill. Psionic Campaigns covers learning psi powers, and Social Engineering personas, memetics, and Teaching as an influence or promotion skill. Ultra-Tech has AI teachers, and with the right perk, you might be able to teach Zombies.

I couldn't claim this is a major skill for adventurers, but I've seen PCs use it a few times, for mutual training on long voyages, and for coaching fellow-students at naval officer college. What have you done with it?
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