Quote:
Originally Posted by Joe
I'd love to have some GURPS mechanics that would do the same thing for social interactions - that way, I could run a campaign that emphasized social stuff rather than fighting, but was still tactically dense, with the game mechanics doing a lot of the storytelling work for us, as above.
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Oh that is the first time I actually was convinced social combat might be a good idea!
right now it involves a lot of creativity on both the GM and players side or routine dice rolling.
I can see an article where you add a table of random modifiers for things that are come up with and possibly skill modifiers that can be used like in the Technique article.
The Quick Contest mechanic is a good fast option but I like more detailed ones to be available. We have that for combat and Technical Grappling gave them to us for Grappling, something for Social situations would be cool.