Re: [RPM] Adapting Ars Magica into GURPS
Now, yet another possibility I considered was to have the Technique Skills as part of a calculated base, kind of like an attribute which you buy up or down from 10. I just wouldn't know how to price it... Either 10/lvl or 5/lvl.
Using the previous example, let's say Blastius has his Ignem (Fire) skill at +3. He would then add this relative level to a calculated base (as per Thaumatology p. 31, 32). In this case the calculated base would be (IQ+Creo)/2. Let's say he has Creo at 12 and that his IQ is 14, so his base for all Creo spells is 13. We now combine this with his relative level, and get to a nice 16 for his spell. Since the spell is -5, he would now be rolling against 11.
Does this make any sense? I can never tell if my explanations are clear... :/
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