Quote:
Originally Posted by Anthony
(to be honest, most fictional characters portrayed as 'lucky' actually have Serendipity; the Luck advantage doesn't fit all that many concepts).
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I agree that luck in GURPS is really not what "lucky" characters in fiction tend to be. It is more "never or very rarely fail" or "competent when concentrating really hard" ability and serendipity is more the traditional "lucky" fictional character.
In out games luck is mostly used as retry on failing a defense roll(maybe half), critically failing some other important roll in combat/other dangerous situation(maybe 1/6th) or as a "generic bonus" when you try something hard(maybe 1/3).