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Old 12-07-2022, 11:49 AM   #39
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Explosive Arrows and Ancient Rockets

Quote:
Originally Posted by Varyon View Post
I can't speak to 3e, but I know in 4e HE generally has a smaller explosion than HEC of the same size (including in UT; I'm not sure what you're referring to as the "modular warhead system," but I remember the HE vs HEC options for typical warheads have HEC dealing more cr ex damage) - but this may simply be due to the former generally containing less explosive payload than the latter.
Yeah, it's pretty much just that.

GURPS explosion rules are really bad at modeling real situations, concussion is much worse at killing people and much better at destroying structures than the GURPS rules imply, the scaling is wrong, and shrapnel damage is in large part determined by the design of your fragmentation case.
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