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Old 12-07-2022, 10:00 AM   #35
Fred Brackin
 
Join Date: Aug 2007
Default Re: Explosive Arrows and Ancient Rockets

Quote:
Originally Posted by Rupert View Post

For starters, in GURPS the odds of getting hit do not change with warhead size or warhead design (so a crappy cast-steel WWI hand grenade has the same number of fragments as a modern one with a pre-scored wire fragmentation jacket). .
......and the maximum number of hits in a human-shaped area appears to be 5 but each hit will do damage like a swing from a sword from a strong man (2D).

Reality testing makes the number of fragments a hundred or more but they're from pieces of metal the size of a fingernail that are stopped by quarter inch plywood (cover DR of no more than 1).

The fragmentation rules get better with size but still penetrate armor too well. WWI helmets with DR no more than 3 against bullets were considered adequate against fragments even from full-sized artillery.

I think Varyon's HT grenade with the removeable jacket was the Diehl which confuses matters further by throwing ball bearings instead of fragments.

Anyway, trading concussion for fragmentation is not where I'd begin re-doing the rules.
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