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Old 11-17-2019, 10:36 PM   #16
ericthered
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Default Re: Need Help Properly Repricing Enchantment Per-Energy Costs

The increased FP+ER actually has a lot of effects. The biggest is that you have a number of breakpoints:
  • 60 energy magic items can be done by 1 master plus 5 apprentices once every 2 hours
  • 90 energy magic items can be done by 1 master plus 5 journeymen once every 2 and a half hours
  • 120 energy magic items can be done by 6 masters every three hours.

The first hour of the day only takes 1 casting, so that's a slight improvement to over-all speed. The master also brings either 10 or 5 extra energy to any given day, which can be spread out over the rituals, though I'm ignoring that effect most of the time.

If you are willing to reduce the energy input of a master to 2 energy per casting, he can lead two separate circles of apprentices, casting with one group each hour. Such magic items cap out at 52 energy.

If journeymen can work with one other enchanter, a pair can turn out a 30 energy item every 2 and a half hours.

Fred's observation that you charge per ritual, not per energy point, is a bit simplified but mostly true. A Q&D M+5A circle making 30 energy items needs and hour and a half per run, making the item cost 75% as much as a 60 energy.

For the actual math. The number of rituals per day is 1+9/hours per ritual. multiply that by 23.3 work days for rituals per month. Then divide the cost of a circle for a month by the number of rituals per month.

For example: 1 master plus 5 apprentices (the 60 energy layout) take two hours per ritual. They have 1+9/2 = 5.5 rituals per day. 5.5 rituals per day time 23.3 days is 128.3 rituals per month. The circle must be paid $8,000 in a month. $8,000 per month divided by 128.3 rituals per month is just over 62$ per ritual, rounded up to $63.

Costs per Item:

30 energy: $30
52 energy: $52
60 energy: $63
90 energy: $112
120 energy: $258

If you only partially upgrade the makeup of a circle, you can get intermediate prices for items. Use the slower of the two casting cycles For example, a 100 energy items needs 2 masters and 4 journeymen, and has a 3 hour casting cycle. That means its cast 4 times a day, requires a salary of $14,400 per month, and costs $155 per ritual.

The above numbers do not account for failed enchantments, brokers, merchants, transport out of specialized urban centers, the second hand market, or mysterious curses.
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