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Old 11-17-2019, 10:31 PM   #15
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Need Help Properly Repricing Enchantment Per-Energy Costs

When it comes to definitions relating to spells, I assume that Apprentices have a skill 14-, Journeymen have a skill 15-19, and Masters have a skill 20+. Apprentices are incapable of participating in enchanting directly (they just do not have the minimum skills), but they can indirectly participate through using Lend Energy, making their work worth an Average wage (assuming skill 12+ with Lend Energy). Journeymen can contribute directly, so they earn a Comfortable wage. Masters can coordinate Journeymen, so they earn a Wealth wage.

I use a 22 day month, which is probably too high, but it allows for Sundays and some holidays off, or whatever is the local equivalent in the setting. Once again, characters need an economic reason to be enchanters, if they get an extra day off every month doing tailoring over enchanting for the same amount of work and much less training, they will do tailoring instead. Magical items needs to reflect economic reality as much as anything else, as people will not become enchanters if there is no economic benefit to them.
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