Re: Viking magic
Downtime won't be a problem; this will be a fairly sandboxy game, and it won't particularly focus on magic-using characters. (But someone will want it, so it'll be available in its Nordicly limited form.) It's the reminder that third edition GURPS didn't have Magery 0, so all the spellcasters will have at least Magery 1 anyway, that's really made the difference. Thanks for that.
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