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Old 08-14-2019, 12:31 PM   #37
Black Leviathan
 
Join Date: Sep 2018
Default Re: The rights and consequences to bear arms in RPGs

Quote:
Originally Posted by The Colonel View Post
...and those are two police forces that work for the same people for the same reasons. In a feudal setting, or any other with multiple power centres, things can be far worse. You could, for example, have "law enforcement" personnel working for the Church, the City, the Crown and a local noble, all in one location, none of whom share the same chain of command or agenda (except in the broadest terms) and may have long standing rivalries even if there is no conflict between their employers. And that is before they get off duty and start drinking.
More likely you could have law enforcement engaging anyone who is capable of violence without regard for bystanders. People being shoved into anyone else in close quarters in a melee, shots being fired through crowds, lamps being knocked over. With magic the nightmare only gets worse. Realistically dangerous foes or rival enforcement groups settle-up in remote areas where their fight isn't putting others at risk. But the isolated times when there's gossip about someone being wounded or a shop catching fire because of a fight between the Kingsguard and the Hendleman gang creates a sense of dread any time you see someone packing a blade on their hip or a warbow over the shoulder.
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