View Single Post
Old 11-03-2015, 02:26 AM   #2
fifiste
 
Join Date: Aug 2012
Location: Estonia
Default Re: Soul Magic and Powerstones

I was brewing TES::Morrowind game. The big part of the game is enchanting items by the means of trapped souls/soulgems.
I got the idea that enchanting will mean buying advantages with appropriate gadget limitations, (not hard to reach -80%) - and filled soulgems will help by having CP values.

I have not quite worked out the cost but first eyeballing seems to be somithing like 1-3 CP for common critters and about 20-40(will amount to 100-200 CP with -80% reduction) for the most difficult and rare ones.

When advantages are hard to work out I thought some enchantments from Magic etc. books can be used. The appropriate CP to energy point seems to be about 100 for Morrowind game (in GURPS books its 25, but the powerful effect you can get for advantages with gadget limitations seems to dwarf +3 to hit etc.).

If you'd go for soulgems as powerstones that are directly tappable for casting then I guess - just taking my CP=EP should be fine? You can get 1 Ep stone by killing a prized cow, 3 for a trained warhorse of pure bloodline, bigger values need darks soulgems from sentient beings or regular ones for rare and powerful beasts, the upper end 20-40 EP will mean draining old dragons and demon lords etc.
fifiste is offline   Reply With Quote