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Old 12-13-2012, 09:13 PM   #12
arnej
 
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Join Date: Aug 2004
Location: Ft Collins, CO
Default Re: Designing How Divination Works

Quote:
Originally Posted by Sindri View Post
We are playing a game and that implicitly involves me playing with them. What's more realistic people abuse things like crazy. Nobody ever didn't do something because it "wouldn't be sporting to the laws of physics." If their abuses of divination lead to a bad result it means that they way I set up divination was badly done... thus this thread.
One thought I've had over the years that seemed to allow interesting divination while avoiding the "hal maneuver" was simply to insist that divination attempts could not be yes/no questions. Open-ended questions would work well for descriptions or portents, but not binary "If I do X, will Y result?" scenarios.

If instead you asked "What will happen if I do X?" you could get an interesting answer that can guide your steps in the future, which is kinda what divination is for, no?

arnej

Last edited by arnej; 12-14-2012 at 12:10 AM.
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