View Single Post
Old 12-26-2018, 12:45 AM   #1
Xakaz
 
Join Date: Jul 2013
Location: Siberia
Default [Martial Arts] Massive Close Combats

Preposition: my players found themselves involved in a classic tavern brawl. We used a hex-map, and, at some point it became rather difficult to manage massive close combat.

My questions:
1). How would you manage this situation in general?
2). Will all the participants (no matter, how many) end up in the same hex at some point?
3). If yes, then how to manage facings and availability of targets in this case?
4). If no, then how to represent a close combat in this case?

I've found this thread: http://forums.sjgames.com/showthread.php?t=53231, and it provides good insight on how to manage three sides in a close combat (it's either front or rear), but I think it doesn't solves cases with more participants. And what if all of them are hostile to each other and might want to hit any other participant at some point?
Xakaz is offline   Reply With Quote