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Old 10-23-2020, 05:43 PM   #26
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Dirty Cheap Unkillable [Powers]

Quote:
Originally Posted by AlexanderHowl View Post
Reincarnation is -20%
Right; Mortal -20%, Pact -10%, Reincarnation -20%, for -50%.

Quote:
Originally Posted by AlexanderHowl View Post
it should not occur for more than 1/10th of the potential causes of death.
I agree, but if you're taking Unkillable you're likely worried of more than ten potential deaths happening. You might be worried about more than a hundred that could happen in even one session depending on how dangerous things can get.

Quote:
Originally Posted by AlexanderHowl View Post
I am not suddenly going to having everyone using flamethrowers so I can specific screw over that character (though I will not refrain from using burning damage where it makes sense).
I definitely agree with this. I think my main issue is some traits having any holes in them make them vastly less useful compared to what it mathematically looks like. Or in other words, you know that fire is going to screw you over eventually. 60pts doesn't seem worth it, I almost feel two Extra Lives will do more for you.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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