Quote:
Originally Posted by Alex1976
when I add the modifier in GCA
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Does this operate differently than
http://www.sjgames.com/gameaids/gurps/g4innatecalc.html does?
It seems to lack an "Own Roll" variant of "Based on" to float it from Will to a skill.
Probably because Innate Attack doesn't usually have an 'own roll' unless you add Malediction to it.
Another problem I noticed is that checking the 'magic' box doesn't seem to do anything (other checkboxes DO add modifiers, tried them all)
Plus ob you'd need to know not to check 'no knockback' on stuff like fatigue effect