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Old 10-23-2020, 05:58 AM   #4
ericthered
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Default Re: Complementary Rolls in Combat as Resource Mangagement

Quote:
Originally Posted by Daigoro View Post
Are Complementary rolls limited to one per session? If not, then that's an arbitrary limit that could be dropped, as long as the 1:1 ratio (for skill 10) is maintained somehow. The -1 roll would have to occur randomly or unpredictably so that the player wouldn't just burn it on dud or easy shots.
No, Complementary rolls are usually spammed freely (though at skill level 10 they don't get used much, because they're not particularly likely to help)

My brain had parsed the rolls at "once per combat", not "once per session". That is really rare. I think I like the "per combat" number more, though a long combat could stand to have a few more rolls.

And the ability to have the penalty show up randomly or to be aimed at the player is important, I agree. Its the one thing that makes me nervous about using it with acrobatic dodge. Though if you are acrobatically dodging with acrobatics 10 you deserve what you get.
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